I expected a game that gave Mario a gun to be less bland. XCOM: Mushroom Kingdom this isn’t. Nintendo characters, but without Nintendo-levels of polish.
All that pithily said, I still enjoyed it. Especially when I started thinking about it more like a small-screen puzzle game than a big-screen campaign.
It went on about two levels longer than it ought to have done. And I was never given an incentive to use the different characters. And I swear it ate through my Switch’s battery faster than Zelda (and Zelda had a lot more to do each frame, I would think).
But it was fun. Bouncing and drop-kicking and taking pipes really adds to a feeling of mobility. The choice to not measure movement range in path length but in radius made things much more predictable. And the puzzles (once I saw them that way) were engaging and interesting to pull apart.
I could’ve used a “whoops, wrong button” one-step undo. And I’m still not sure which of the shoulder buttons is L and which is ZL (and this game uses them more than the d-pad buttons).
But overall, not a waste of the, say, 15 hours I put into it.