So I’ve Finished: Yoku’s Island Express

Yoku’s Island Express is weird. It’s a pinball platformer of short duration. Its segmented and straightforward play style is well-suited to 15-minute sessions making it a lovely fit for the Nintendo Switch’s portable nature. Its story is nothing special with a twist that I might not forgive you for not deducing a third of the way through the game. Its soundtrack is adorably dorky in the same way as Rayman Legends‘ or LocoRoco‘s or Katamari Damacy‘s.

(( You’re welcome, by the way. All of those are excellent. ))

There’s no high score system making it fiercely single-playthrough (which is good if you like games that actually end). Some of the pinball designs are just poorly-laid-out (one boss battle in particular can be a real trial).  And traversing the world can be annoyingly convoluted and slow as you work your way through pinball traversals that were tricky the first time and now have lost all charm.

But it was fun. Altogether worth the about $25 it costs (and definitely worth the download and time to try out the demo if you’re still unsure if it’s for you).

I recommend it to anyone who isn’t afraid of weird things (say, if you’ve run out of things to roll up in Katamari and need something new) and games that are under 20 hours playtime. Fun for the whole family.

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