So I’ve Finished: Night in the Woods

Well, Kate did. And she’s playing it a fourth time and learning just how much she missed in the first three.

As everyone has noticed, the game has excellent writing. There are moments where the writers’ voices speak a little to clearly and preachily, but on the whole the characters are themselves from the moment you meet them to the moment the credits roll.

For a game taking the slice of the lives of twenty-somethings there is a surprising lack of sex and romance. Gregg and Angus are the best couple, and Mae gets sloshed rather than face her high school bf… but just as there is exactly one bathroom in Possum Falls, there appear to be only two bedrooms. Even Angus and Gregg seem to share a single bunk bed.

Gameplay is mostly light platforming between conversations. The conversation engine is executed confidently, with choices presented in exactly the words that are sent. There’s some inconsistencies where “I can talk with you” indications appearing over characters with nothing to say but a single bubble with a sketch in it instead of the far more common signal of the end of conversations being that the indicator is just absent. It’s not bad, it’s just a little jarringly inconsistent.

In addition to walking and talking there are a few minigames to suck at: Guitar Hero for bass playing, some timing games like knife fighting with your friend, a hunting simulator… sucking at them is in character, so I wonder what the responses are if you’re actually competent at something.

Overall I recommend this heavily to anyone who likes “Walking Simulators” or Interactive Fiction… or if you ever came from a small town and went back at least once (and if so I also recommend that you read Sunshine Sketches of a Little Town).

Advertisements